Mutants & Masterminds 2nd Edition (22 books)Privacy Terms. Quick links. List of Mutants and Masterminds products? Mastermind's Manual Unlike a Certain Other Game this is not a second core rulebook, but instead is mostly concerned with ways to change the system and optional rules that some may find useful. Also includes a section of advice on running the game, which is useful but not essential. Originally for 1st edition, it has been updated for 2nd. Golden Age Sourcebook for early superheroes.
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The game system is designed to allow players to create virtually any type of hero or villain desired. In the late s, Steve Kenson had an idea for a superhero setting that he had been contracted to produce. Through a series of misfortunes, the project fell through and he was left with a partially completed manuscript. Shopping it around to various publishers, none were interested superhero game popularity had declined at that time  until he talked to Chris Pramas President of Green Ronin Publishing about the setting. Pramas made the offer to publish the setting if Kenson would also create a superhero game system based on the d20 System. Kenson agreed and began work. Over time, it became clear to him that the game would need to be released only under the Open Game License.